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too slow imo

(1 edit) (+1)

Really fun game! I had a lot of fun playing through it. 

Although one thing that could maybe be slightly improved upon is making stone more relevant. Especially at the end game, wheat is by far the hardest resource to get enough of(its also the only thing used to hire new goblins), and the only way stone helps with that is by slightly increasing your wood gains, which in turn even more slightly increases your wheat gains, so it only gives a few percent more to your wheat, so it is just more efficient to have your stone workers get wheat (as long as u have your stone milestone and all the cheap stone upgrades)

sorry for making u read an essay but i'll love to see where this game goes! (if it gets any updates)

Thank you for playing the game! Stones will be more relevant soon (they are required for upgrading the buildings!). There will be visual upgrades for buildings with the introduction of new resources and new goblins in the coming updates.

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*Press Summon unemployed goblin*
I appear.

Cool game, having an army of little guys doing stuff for you is kinda neat. The art is also decant.
I was a bit confused what base modifier does compared to  multiplier? Does it do the same or is base only for clicks?
Wish you big successes. 

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Thank you! Base power and multiplier also affects goblin gathering power. Basically (base x multiplier) for clicks and (base x multiplier x goblin multiplier) for goblin gathering.

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Hey loved the game!! If i might share, i would suggesting adding arrows as little pinpoints to some things you should do at the begining, the huge text might scare people away. Keep it up!!

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Your game looks rad. If you are looking to build a community, bring it over to Run.world. We are looking for games to support with marketing and would be happy to chat!